Game Mechanics for Sexual Contact
This is one of the most challenging aspects of the game. In short, we set out to
simulate a complete body with all activities that could influence the sexual
stimulation, including a simulation of certain brain functions which react to
stimulation and would in turn influence the body. This way we have a real
working system that transmits stimulation from the body parts (mainly genitals)
to the brain where the stimulation is combined with various settings of the
brain and send out again as bodily reactions. For example the stimulation of a
penis can raise the arousal level in the brain so much that the penis would
eventually become erect and is ready for a penetration action. Further
stimulation can trigger an orgasm, depending on the character's ability to hold
back an orgasm (which can be changed) which in turns starts a sperm ejaculation
which then could impregnate the partner. You get the idea.
The whole system is very sophisticated and contains much more than outlined here
(see Urges below) and is very important to you during the game. There are also
various postures your character can obtain and various forms of penetrations. We
can not go into greater detail here, but the online help function in the game
explains in detail what you can do and how to use the features.
Urges and Desires Control Characters
A character's brain also contains certain urges which are related to his
sexuality, for example the urge to have sex in general, an urge which controls
his masochistic desires and one for his sadistic desire as well as some other ,
internal urges like for example the drinking urge which might turn you into an
alcoholic. During your character's lifetime these urges change according to the
actions your character does. This is somewhat like training a Pavlov Dog, your
action leave an imprint on your character's brain. For example if your character
experiences an orgasm while under high pain, his masochistic urge is increased,
and so on. Your character also feels a desire to satisfy these urges. When the
satisfaction level for an urge is high, it has little influence on the
character. But when the satisfaction level is low, it can influence not only the
character's abilities and skills in a negative way but also how other characters
react to him.
Therefore, it is important to satisfy these urges constantly. When you allow
your character to become an exhibitionist for example by running around half
naked, he will eventually learn this fact and show negative side effects if this
urge was not satisfied, so you have to role-play your character accordingly. On
the other hand, when an urge is not satisfied, there are also some positive side
effects from it. For example a masochist is able to take more damage during a
fight, a sadist has a chance to torture a victim successfully and receive some
important information, like a proof in a crime case and so on. So whether you
satisfy your urge or not may be a decision with important impacts on a
particular game situation
Sociolotron is unlike Second Life or Red Light District since it features
prostitution games sex games 3D sex and adult games
Bars are specialized business locations owned by one person or a group of
persons. Expensive locations like bars are mostly owned by more than one player.
The game supports this concept by providing shares for a location, just like
stocks. A character who owns a share of a property will automatically receive
money from all sales done by vendors in this location. If the share is sold to
the character for a certain amount of money, the system keeps track of the share
value and, in case the owner is eliminated and the bar is closed or in case the
owner decides to recall the shares, the owner of the share is compensated with
the monetary value. A share should not so much be looked at as a deed of
ownership but more like a business contract. A character invests some money in a
real estate and receives some profit from it
In bars, the dancing skill is one of the most prominent skills, besides
prostitution of course. A character with dancing skill has some additional
animations available that he can initiate and thus perform erotic dances. In
order for dancing to become meaningful, the character must be employed by the
owner of the bar. The character can then start to dance in the bar and earn
Experience Points for his act. However a bar, where dancing is performed is also
a good place for chitchat, so it is possible that a character who is present,
finds a piece of evidence that can be used in a crime case. Drinking in such an
environment is also a social event. If you get drunk with other PCs present, a
green light comes up next to your drinking level and you have certain advantages
in a melee fight. The same is basically true for a life show act too. When a bar
owner employs a character as life show performer instead of stripper, then the
same is true if the character performs a sex act for an audience.
The downside is, that a character watching all these lewd acts may sometime
decide that he really wants to have dirty sex which he cant get at home. Until
he had sex with a PC prostitute, he will not be able to rise the satisfaction of
any of his urges, which may become a real hassle, so if you read a message
telling you that you have dirty thoughts, better find a prostitute fast.
It is also possible for a bar owner to hire prostitutes to work for him in the
bar, which gives them a little protection from diseases and also allows
prostitutes to work in districts with reasonable security, where prostitution is
forbidden.
Set in a post apocalyptic, techno-mage environment
Sociolotron is unlike Second Life or Red Light District since it features
prostitution games sex games 3D sex and adult games
The general setting of Sociolotron SM is described in the History section. The
world is a mixture of post - apocalyptic urban society and ancient tribal magic
which produces some spells that affect the human mind and can be used in a fight
as well as for example in a role play setting in order to make characters do
certain things that they don't wish to do. The setting was carefully chosen so
that basically everything goes, from magic to modern day dance club. Furthermore
this setting is closer to the world we are used to than a pure medieval fantasy
world.
There are lots of alleys and ruins were the scum of human society pursue their
criminal goals and some islands of culture where the remains of the old world
are preserved and who's inhabitants fight against the constant onslaught of the
street fighters.
We have gone to great length to recreate London as exact as possible in the
game. Chances are, when you ever visit London, that you will recognize a great
deal of the locations in the game. Of course we had to simplify many things, but
we did our best to be as realistic as possible.
Room Based World System
The world is divided into separate rooms with doors which connect them. While
this is different from the one-world approach of other games it has certain
advantages for the special purpose of Sociolotron SM, especially privacy in
certain areas.
Graphical output
The client software contains a window with a graphical view of the world and the
characters within. The animation's include not only walk and fight animations
but also render all other body postures which are related to the sexual system.
The characters also show all the cloths you put on them as well as the weapons
they are carrying.
Sociolotron is unlike Second Life or Red Light District since it features
prostitution games sex games 3D sex and adult games
Chat System
Players can chat within the client. The text they type is displayed in the text
output window of other characters in the room. It can be marked as "X says" or
as an emote in the form "X does this and that" simply by preceding the text with
a "/" in the input line. Whatever you chat is private between the people in the
room, but everybody has a log of this text, so if you violate the terms of
service, remember there IS proof of your actions!
Secure Trade Window
A trade window lets you exchange goods and money (called Credits) with other
characters. There is no way to exchange money directly, the Bank Of England
always has a watchful eye on what you are doing.
BDSM
BDSM / Dom - Sub Play
The online RP community contains a great many people who are into BDSM play
either as dominant or as submissive partner. We recognize this by offering
certain features for people who want to engage in this kind of role-play.
However the features offered here have no real significance for the success of
the character. For example where a high sado urge may help a character torture
another character for information and thus provide a valuable feature for a
character, a high DOM skill has no other effect than to correspond with an
equally high SUB skill in a certain way and thus enable the two players to
engage in certain situations. DOM and SUB skills are voluntarily but you don't
have to have them in order to succeed.
There are four levels of DOM and SUB skill and the features available for two
partners are defined by the lowest skill of both partners. For example a SUB 2
and a DOM 3 have only the features for level 2 available.
BDSM features include ownership of a sub or submissive by the dom or master, the
ability to sell the sub to another master, with or without his consent
(depending on the level), support for auctions by giving an auctioneer the right
to sell a sub temporarily and the possibility of branding a submissive's body
parts with a description.
There is also the possibility to steal a submissive and obtain ownership against
his will, but only on level 4. The levels are generally organized in a way that
the actions that give up the most self control are available for the higher
levels only. Submissives, who earn XP, automatically hand over a certain
percentage to their master, so there is also a real value in owning submissives,
but as mentioned earlier, it is not necessary to succeed and it is a voluntary
thing for those who are into BDSM. If you don't buy SUB / DOM skill, nobody can
force you to participate in BDSM activities and you can ignore this whole
chapter
Bondage System and Torture
The system also provides a simple bondage system. Hand and wrist cuffs are
simply cloths that can be locked and only be opened by characters who have the
right key or who have a high stealing skill. A character with arm bondage can
not perform most actions as they involve hands. A character with leg bondage can
not walk. There is also a gag which prevents the character from talking in the
chat window. Characters can be held and led around, especially when they are in
bondage, so it is for example possible to walk hand in hand, but also to lead a
character on all fours on a leash.
Sociolotron is unlike Second Life or Red Light District since it features
prostitution games sex games 3D sex and adult games
A torture action is best be performed on a character in bondage although this is
no requirement. When the pain level reaches a certain value there is a chance,
that the tortured character confesses to a crime that he committed and for which
a regular investigation may be difficult or lengthy (see Justice) so that you
can use this evidence now. This is the easier, the higher the sado skill of the
torturer is, On the other hand, a high maso value of the victim makes thismore
difficult. These two skills can therefore be very important when it comes to
information gathering which in turn can be very important in gaining political
influence (see Government) or personal power.
Body System
A character can have an individual body with a distinctive skin- and hair color
as well as a certain degree of fatness (thin - fat). This is primarily important
for the role play part, but certain aspects also influence the game mechanics. A
woman with very big breasts for example is punished when a check for dexterity
is made, a man with an ugly face is punished when a sympathy check is made for
characters of a certain moral alignment but may have a bonus with people of the
opposite moral alignment and so on.
Textual description of bodies and actions
There is an additional window in which the bodies of the characters are
described. The server assembles a sentence according to the variable features of
the body and returns a coherent description in natural language. This window is
also used to mention actions like an attack and serves as the output window for
text received from other players. This window's output is automatically saved to
your hard drive so you always have a log file of the complete session which you
can re-read later.
Clothing and equipment
There are several cloths that a character can wear. The style is totally
arbitrary, since our setting in a post - apocalyptic world allows for elegant
dresses as well as for punks or savages to exist within the city, so there are
all kinds of different clothing. The degree of coverage you apply to your
character and the selection of clothing also influences certain variable values
of your characters like Moral And Reputation. Despite the game setting, you can
not just run around naked. City Guards will quickly come after you for indecent
exposure in certain areas. On the other hand, if you want to become a skilled
exhibitionist in order to distract your enemies during a fight, you will have to
take the risk and train your skill.
Genetic Drugs
Just like medicine drugs can be created the same way and those drugs can perform
various tasks and have different effect on your genetic structure. It can be as
easy as changing your hair color, over changing physical features like the size
or shape of certain body parts, up to changes of your brain data, your sexual
preferences or your physical body functions. These drugs can be used to change
the standard body in the desired form. Perhaps a boob job or a bigger penis? But
beware, there is a chance of permanent tissue damage, in which case this body
part can never again be altered. So don't change your breasts with the shirt,
you may end up with scarred mini tits that nobody wants to touch any more.
Sociolotron is unlike Second Life or Red Light District since it features
prostitution games sex games 3D sex and adult games
Focus on role play. Our staff of volunteers encourages RP and resolves disputes
between players by judging their role play among other things
Sociolotron is unlike Second Life or Red Light District since it features
prostitution games sex games 3D sex and adult games
Realistic map of London and the Underground System
Sociolotron is unlike Second Life or Red Light District since it features
prostitution games sex games 3D sex and adult games
PK system that allows a character to be eliminated from the world
Horror Sex
Action Girls
Graveyards to memorialize the dead
Three stage character hierarchy system that allows players to decide whether
they want to play a protected character or take the full risk of PK
Character Skill development based on Experience Points earned from various
professions
Economy system that allows characters to harvest raw materials, produce goods
and distribute them.
Player owned houses from single room apartments to big mansions
Player run bars where player can employ other player characters to work as
bartender, stripper, life show performer or show fighter
Contagious diseases, illnesses and a health system with drug creation, doctors
and the risk of mistreatment
Social ranking system that allows characters to climb on the social ladder or
become an underground celebrity
Player run government in each of the 20 districts of London, support for public
elections
Justice system where characters can be brought to court for crimes and judged by
elected judges and jurors
Investigation system that allows players to to investigate crimes to bring the
criminals to justice
Players can run their own newspapers and blackmail government officials or other
society members based on rumors about them
Complete cult system that allows players to master one of two different cults
and cast magic spells
Cults are based on blood magic or sexual practices
Complete underworld. Eliminated characters can become demons and go to hell
after their elimination
Demons can be summoned to London to serve their summoner. They can break free
and roam London in disguise as Vampires or Succubae
Players can form sects and worship demons in exchange for favors
Characters can have heirs who take over the character's good in London when the
character is eliminated
Complete Sex system that allows players to have Cyber Sex with various postures
Sexual urges that develop according to a characters sexual preferences and
influence his behavior later on
Support for bondage, chains and more
A multi level BDSM system that allows for complete role play of dominant or
submissive characters, ownership and sexual slavery
Plastic surgery system that allows the description of a character to be altered
over time to correct natural alteration from giving birth, lactation or sexual
torture
SMS message can be sent to your cellphone or text pager for certain game events
when you are offline
... and a lot more
Fight system with long range and melee weapons
There are swords and shields and magical wands which serve as long range
weapons. Those magical wands deliver various degrees of damage and must be
"reloaded" with an energy clip after all the rounds are spend, just like a gun.
Some weapons also have special algorithms attached to them so that they not only
deliver simple damage points but also perform special acts. For example the
Vampire Sword can only be used by cultists of the Inquisition and it draws life
from victims with low morality and transfers it to the character wearing it, but
it can also turn against it's owner sometimes! There are several of those
special weapons and new ones can be added easily later.
Skill and Abilities System
A character has various basic ability values (Strength, Dexterity, Charisma,
Constitution and Intelligence) which are usually constant values. However they
can be changed by various events during the game. For example an illness may
lower STR temporarily while an amulet may increase INT while it is worn. These
abilities determine the general success probabilities for many actions.
There are also a number of skills which determine the character's chance of
success in special actions, for example the melee skill determines the success
when overpowering somebody and holding him, the parry skill in defense with a
shield and so on. These skills can be "purchased" by spending Experience Points
which are earned from various actions. For example, a fighter retiring a monster
earns some XP (perhaps shared with his party if more than one fighter kill one
monster) but you can also earn XP in various civilian occupations like being a
news reporter, a doctor, or even a successful prostitute or drug dealer.
As mentioned above there is a party system for fighters who go out to kill
monsters or NPCs together so that XP and loot is distributed automatically
between them. This also prevents "stealing a kill" by waiting until the NPC is
low on health and then delivering the last blow. Here, all characters are
rewarded according to the damage they inflicted.
Manufacturing and Merchant System
By mastering a special manufacturing skill a character can create various goods
(see Skills section) which reach from simple armors or weapons with the
blacksmith skill over drugs and medicine with the biochemistry skill to magic
goods with one of the two cult skills. As opposed to other games, you simply
learn a skill from a trainer by buying more levels, which of course can be very
expensive at higher levels, so it's important to make money and XP any way
possible! On the other hand, once you reached a higher level in a skill this
enables you to use it in a more efficient way.
As a house owner you can change one of the rooms of your house into a shop and
place a Vendotronic there. This machine can be programmed by you to sell the
goods you place in it or to buy goods from other characters. A vendor can be
programmed to either buy or sell or do both and you can set a maximum amount of
items a vendor may buy to prevent it from being flooded with too many goods
which are worthless to you.
Education and University
What happens with a child after it is born? Well, since this is a sci-fi setting
the answer is simple. Every newborn child is placed into an incubator and is
artificially aged to the age of 21 years. This works real fast! So you don't
have to worry about a waiting time. Plus there are absolutely no minors in the
gaming world, which was a very important legal consideration for us, since we
will NOT permit role play of minors in any way! Remember if we learn about that,
you will be banned!
The potential heirs are then educated in a closed facility, called a university.
The character remains there for about 10 years game time. At the age of 30 he is
deleted if no player has claimed him as a successor by that time.
You can temporarily slip into the role of your potential heir and play this
character just as you would any of your main characters. The difference is, you
can not leave the campus of the university with this character. On the other
hand, regular characters can enter the campus. You can for example train your
fighting skills there if you expect to take over this heir soon or do any other
things (except becoming pregnant) that you would do with your main characters.
Heirs in the university are very restricted, they can not attack or being
attacked and so on. It is really more like a waiting station for the heirs until
they are taken over.
There are several levels of government in Sociolotron SM. The Prime Minister
mostly has a ceremonial status, but he is the only one who can sell title deeds
and his decision as to where the next great ball of the season is to be held
makes him a very important person for the High Society.
Each district in London needs a judge and a prosecutor who do the bulk of the
government work. Their task is to work together to lock away criminals,
determine the taxes, take care of public safety by hiring robot guards and even
allow players to become policemen and go after criminals. Whether those two are
honest or crooks can make the difference between freedom and prison for some
wealthy criminals. Jurors have the final say in each trial, but they too may
decide to make some extra money by selling their votes.
Each government office is available to all players and there are public
elections every month. Being a big shot in London's Society certainly helps when
it comes to voting.
When your character makes enough money, he can buy a house or an apartment.
There are several templates from a modest one room apartment to a big, luxurious
mansion. You can decide where to place the house, in which neighborhood. Of
course all neighborhoods may have different taxes for houses so you may want to
select one that you can afford. Due to the room based system there is no danger
that London could ever run out of space for houses. If there is need for more
houses, we can simply add more rooms or neighborhoods to the system.
Your house comes with lockable doors so that you can keep out unwanted visitors.
You may also lock down items in the house so that other's can't pick them up,
and the server's cleanup routine would not remove them (as happens with
everything else on the ground after a while) during the routine cleanup. Beware,
however, that characters with a high stealing skill may be able to break this
lock and steal your goods! So nothing in your house can be considered real safe,
not even yourself! If somebody wants to break in because he wants to eliminate
you, he might succeed!
As a house owner you will have to pay taxes which are in turn used to keep your
district free of roaming scum. Taxes can vary by district and just like in real
life there are those at the top of the social ladder who will have to pay less
taxes than the ordinary man.
This is a major concern for every character. There are various diseases in the
game and they basically break down in two categories: Airborne and sexually
transmitted. The first type of disease is caught just by being close to an
infected character and is therefore very insidiously. The second sort of disease
can only be transmitted during a sexual intercourse. Diseases also have various
degrees of contagiousness. Some may have only a slight chance of being
transmitted, others may spread like a wildfire.
All diseases are programmed individually and can show different symptoms and
effects. All diseases go through different stages and each stage can have a
different effect. Some diseases just heal when the end stage is reached, some
remain at that stage and some eliminate your character. Some diseases can be
determined by just looking at the character since it may show some signs like
spots or ulcers, others can only determined by a medical biocorder (a diagnosis
device) or other means.
Healing a disease can be tricky. The only possible cure for a disease is a
specific drug that is tailored to this disease. The system provides 10 chemicals
as raw materials and these chemicals must be mixed in a specific formula to
target a disease. What makes things worse is, that some cures may only heal a
disease in a certain stage. It may reduce the stage to the preceding one or it
may cure the disease completely.
Finding these formulas can be a VERY challenging task. Recipes must be collected
in recipe books by pharmacists which are precious goods because they can not be
shared. Having a recipe for a certain cure can be a gold mine, depending on how
common this recipe is.
Drugs can be taken by the ill characters, but some drugs may require a doctor
with medicine to administer them in order to prevent unwanted side effects. Side
effects can alter your abilities or skills permanently and are generally a bad
thing, so it's a good idea to go to a doctor instead of just shooting them up
your arm yourself. However you can do so if you want to. There are also some
drugs that alter your abilities temporarily, for example give a STR boost.
However, all drugs also have a chance of creating an addiction!
If your character becomes an addict, then one ability is lowered dramatically
for a certain time, for example STR or INT, but there night also be other
negative effects. Addictions can be countered in two ways: You may ignore them
and just wait about one week after which you are cured, or you may decide to
fight the negative effects by using drugs that are specifically tailored to
those addictions and which suppress the negative side effects for one day.
However, those drugs are illegal in London and you must find a pharmacist
willing to create those drugs or a supplier who takes the risk of selling them.
Whenever such an illegal drug is traded, there is a chance that a crime is
generated either against the seller but more likely against the customer, so
this business is very risky and dirty.
Searching for cure will be one major part of the game, since diseases are
everywhere! Consider working together with other characters on this task!
Perhaps you found and run a hospital?
One of the major design decisions we had to make regards an age old discussion
in the role-playing community: Permanent elimination (PE) yes or no? Most online
role-playing games don't have PE , because it is quite annoying for a player
when he looses everything he has build up during the past 6 month or so due to
an unfortunate accident. On the other hand, some say that PE leads to deeper
role-playing experience because you play your character differently and for many
other reasons which we won't discuss here because it would lead too far.
We have experimented with various ways to find a compromise between these two
situation and we have found a unique way to deal with this problem.
First of all there is no PE when your character is eliminated by an NPC.
Accidents happen and nothing is so annoying than trying to get away with a low
health value, running into a bunch of punks and get whacked without a chance. So
if an NPC eliminates you, you loose some of your money in the bank, you are
re-equipped with standard cloths and weapons and transported to a neighbor room.
Your belongings are placed in a box and dropped where you were KOed and can be
picked up by you, or anybody else.
The situation is different when a PC (player character) eliminates you. He can
chose whether he wants to KO you, just like an NPC, or really eliminate you in
order to eliminate your character from the world. In this case your character is
really gone and can not come back to London. However two aspects influence this
event: First of all, a player will think twice before he eliminates another
player because of our justice system which can track those actions. Second of
all, if you have an heir, you pass on most of your belongings (including your
houses) although you receive a punishment by loosing some money. You can then
take over that heir character and go on.
How do you create an heir? The answer is: naturally! By having sex, a woman can
become pregnant. After 9 month of game time (which is just a few days real time)
the woman gives birth to the heir, which in turn becomes a potential heir to her
and the father. Since this is future London, the heir miraculously is created at
the character age of 21 years ! The first of the parents to be eliminated may
take over the heir as his / her new character. However, each character can have
a maximum number of possible heirs, so you eventually have to discard some, if
you find out that you like another possible heir better. On the other hand, if
the other parent is elimianted first and chooses this heir, he is lost for you!
You can select one of your heirs as preferred heir. When your character is
eliminated, the system picks this particular heir instead of choosing a random
one.
Pregnancy also creates a regular lactating state for the women which lasts for
about two years of game time and which is a handicap in some situations, so not
every woman will decide to become pregnant. You can use an anti baby pill, or,
if an accident happened, have an abortion, although this may have a negative
influence on your health and on your moral value.
Also keep in mind, that your character ages naturally and will retire at the age
of 70 years no matter what.
Justice, Criminals and Warrants
This is one major part of Sociolotron SM. In fact one of the biggest problems we
had to solve during the design phase was, how to deal with grief players and
PKs. There is quite a difference between those two groups. PKs may just be
players who have decided to play the bad guys. Street gangsters, the black
widow, all those and much more can be very well played characters which fit
neatly into the system. There can be players who band together in order to hunt
those individuals down, vigilantes, detective, PC guards are all example of
people who could counteract those PKs in an orderly, game conform manner.
Griefers on the other hand are just kiddy morons who's only joy is, to ruin
other players fun. They typically eliminate newbies and have little brain. By
not allowing minors to play the game we should already have eliminated 90% of
those griefers which can make playing the other online games a real pain in the
butt. The players on the other hand should be able to handle the rest of those
people by using the means provided by the game, provided they work together and
form a social band.
The basic idea behind our system is quite easy and is simply based on reality
(as most things are) which makes it easy to comprehend and to master. There are
certain things which are forbidden in a regular society including PK, bribing,
obstruction of justice, theft, blackmail and in some areas prostitution. In the
real world you don't do this because you are afraid of getting caught and being
punished.
What we did is, let the system watch you for those forbidden actions and if it
observes you do one of these things, it generates a crime, if the criminal fails
certain checks (for example DEX/Stealing for a theft) and a crime scene at the
location of the crime. If the criminal is highly skilled there may be no crime,
however certain crimes like assault or perma elimination always create a crime.
That crime scene is the starting point for an investigation which may ultimately
lead to a criminals arrest. From here, detectives, with observation skill, can
collect clues, like suspect descriptions, DNA evidence, fingerprints and other
clues. The next step is to match these clues with evidence which gives the names
of possible suspects. Once the crime is investigated enough, the detective may
decide that he has enough evidence to accuse his main suspect.
The file then goes through the justice chains and is handled by the prosecutor,
the judge and the jurors, all of which are player run offices which are occupied
by regular players who were elected by the other players. Finally, when the
criminal is convicted, a warrant for his arrest is issued
Prison
Another big problem was, what to do with characters, once they serve a prison
term. Just leaving them there to rot is no alternative, after all the player
pays for his online time. So we came up with an alternative solution. The prison
is a very large area of the game, nearly a whole district all by itself. Player
can role play in the prison, other players can come in and visit inmates. But
that's not all.
As in a real prison, we included some sort of work. Prison inmates are forced to
destroy illegal magic potions which are very sought after by cultists. Of
course, from time to time a bottle or two remain in the pockets of the inmate
instead of going to the recycler. Although inmates are being searched when they
leave the work area, there is a chance (based amongst other on the prostitution
or stealing skill) that the guard overlooks those bottles. If that happens, the
prisoner has a potentially valuable trading object. Prisoners could get
organized and smuggle those bottle out of the jail. Of course giving those
bottles away is a matter of trust and trust between criminals is a totally
different thing. But that is up to the players to organize. A trustworthy
racketeering gang can be worth gold here. Inmates can also use the wilderness in
the prison center to harvest raw materials just like outside the prison and
smuggle them out of prison with the help of their henchmen.
Visitors can smuggle objects into the prison or out of the prison. They are
searched in both direction although the intensity of the search may vary under
certain circumstances. It is up to the players to find a good route to deal with
smuggled goods. It is also possible to smuggle weapons into the prison, although
dangerous. If you are caught, your weapons are confiscated. Never walk into
prison with your best weapons or shields! There is a wardrobe at the prison
entry where you can deposit your weapons and get them back when you leave it.
You see that being in prison is not necessarily a punishment. You are isolated
from the "good" people but you can still have fun and even make some money. For
the people out there there is the advantage that they got rid of an evil player
for some time.
We provide two cults that your characters can master. Both are based on your
character's morality value and each character can master only one of the two
cults because they are based on the opposing ends of the moral spectrum. The
Succubus cult is based on low moral and debauchery, the Inquisition cult is
based on high moral and a righteous behavior. Whether this cult is the better
one is up to your judgment. Perhaps the actions of the inner circles speak
louder than words.
Basically both cults work the same, just with exchanged signs. Both cults enable
those that archive high ranks in the respective skill to create magic potions
from "raw material" as the cultists call it. These raw materials are always
related to some sort of sacrifice in one way or the other and always involve a
human medium as the carrier of spiritual energy.
Characters who have a high level in the respective cult skill may drink those
potions and thus draw magic energy from it for some time. This energy enables
them to cast certain spells. Those spells are mostly in a way that they
influence the behavior of other characters, preferably of characters on the
opposing end of the moral spectrum. Spells vary from simple healing spells over
fighting spells to spells which alter the behavior of other characters, summon
demons or even reanimate the dead! A cultist can be a very powerful ally in a
fight against a street gang or in a raid against a group of self proclaimed
purists who want to rid the streets of all vice.
Prostitution
Crazy enough, this is something that happens from time to time even in regular
role-playing games. Characters offer cyber sex in exchange for game credits,
gold points or whatever the game currency is. In Sociolotron SM prostitution is
part of the game world, just as it is in reality. And just like in reality there
are areas where prostitution is legal and those where it is illegal.
First of all, why should you use the build in prostitution mechanics and not
just pay and have fun? Well, as in all games there are scammers all around. Who
protects you as a customer from a scammer? Who protects the prostitute from a
scammer? That's where our system comes into play. By bringing up the
prostitution dialog the system keeps track of the money (which is determined by
the system based on the prostitution skill) and makes sure the prostitute can
not simply walk away and scam the customer. In case a deal is accepted, the
prostitution comes under partial AI control. The customer can, for example hold
her hand (or other body parts) and lead her to a room where he wants to perform
the act. The prostitute can not do certain things during the whole deal, except
she is being attacked, in which case the AI control ends. Of course that can be
in a lonely area where help is far, but that's part of the risk of this job.
A high prostitution skill has many advantages in the game, starting with easier
seduction actions, having a bonus in certain situations, more control over your
body functions and so on. In fact a prostitute can be a very powerful ally both
in a raid party when it comes to monster bashing as well as in a pure role play
environment when it comes to secretly gathering information.
On the other hand there must be a downside to these advantages (as most things
in Sociolotron SM have a good and a bad side) and that is the fact that a
prostitute at higher levels often can't withstand a deal. While a character with
a low prostitution skill can decide whether she (or he we don't discriminate
here) wants the prostitute dialog to be brought up, she can not prevent that on
a higher level if the customer has a dominant personality. This may lead to
quite unpleasant situation if this happens in public. Also she can probably not
prevent a deal which would bring her under partial control of the customer which
can be potentially dangerous. And of course, prostitutes are among the first
targets of Inquisition Demons on the hunt for Soul Points.
A prostitute can steal from her customer during his orgasm and she can also
receive information about crimes from her customer, which is considered pillow
talk.
All in all this is one tough skill to master but one of the most powerful skills
in game.
Seduction
Seduction works very similar to prostitution. You tell the system that you want
to seduce somebody and the system determines your success. Success is depending
on how much sympathy the other character feels for you, which is depending on
various factors like moral, face, attire and so on. In case of success you gain
partial control over your victim and can for example lead her away from the
crowd. As with a prostitution deal, the victim can not prevent any sexual acts
that you perform for a certain time. An attack on the victim releases her from
the seduction immediately.
If you want to avoid being seduced, you have to strengthen certain skills (which
in turn may have other disadvantage, but you are already familiar with that
concept) or avoid those characters who have already made seduction attempts
towards you.
Social Ranking
Every character will climb on the social ranking ladder in London. Actually
there are two parallel system one for the official High Society and one for the
Underworld of London. certain acts like being a prostitute, eliminating demons,
being a politician and so on will gain you social points and thus make you stand
out from the mass of citizens. Being one of the top members of Society can give
your character a lot of advantages for example in elections which in turn may
give him a huge income from bribes if his position is right.
But the most obvious reward is to have your name published on the ranking
website and to get a "Celebrity" or "Don" in front of your character's name to
show others that you are somebody!
Morality and Reputation
Every character has an internal morality value which is tracked by the system
based on his actions. As a rule of thumb you can keep in mind that things like
running around in lewd cloth in public places, having sex in public places,
going to prostitutes and things which are considered immoral in real life lower
your moral value. A big thing here is having sex with different partners! This
brings down your moral real quickly. Moral is also used in conjunction with the
prostitution skill. In order for the benefits of the prostitution skill to kick
in, it's good to have a low moral.
Morality is a big thing, because it ultimately determines what you can and can
not do, for example you need to have low morality to become a succubus cultist.
Also, some NPCs will attack you if you have the wrong morality value. There are
a whole lot of implications in game and which way your morality goes basically
determines which one of the two major paths in Sociolotron SM you walk.
Weddings
Characters can be married in game. They can pick a family name or keep separate
names. Of course divorces are always possible. This is mainly a roleplaying
aspect that has little effect on the game values, but it has become increasingly
popular among role-players.