
1.
The Status Window displays important information about your character, at a quick
glance. The information displayed here is unique to your own character.
Armor: The armor value of the clothing on your character at this moment (maximum
100).
Credits: The current amount of cash or credits that you are carrying.
Food: How “full” you are, and your body weight, for example 73/105. 73 represents how full (or hungry) you are, and 105 is your body weight. Any time your fullness drops to 0, your body weight will drop, for example 0/105 will become 128/104, if you do not eat. When your body needs food to hold it’s body weight, a red dot will appear left of the title Food. When this warning dot is present, your character is more susceptible to acquiring an illness from other people in the room, or of catching a cold.
Load: Represented by two numbers, current load and total capacity. When the sum of all the things you are carrying exceeds your capacity, you will be unable to move. Stacking things in inventory can free up some load. Overloading occurs mostly when working to earn credits, either by harvesting or by producing goods, both of which are stored in your inventory. It will also occur when you go shopping and buy new things.
Arousal: A dynamic meter or gauge of how sexually aroused your character is. The more blue showing in the bar, the more aroused your character is.
Health: A dynamic meter or gaage of how Healthy your character is. The more blue showing in the bar, the healthier your character is.
Mana: A dynamic meter or gauge of how much mana your character has. Mana is used by the “cults” to cast magic spells. The more blue showing in the bar, the mana your character has.
Pain: A dynamic meter or gauge of how much pain your character is feeling. The more blue showing in the bar, the more pain your character is feeling.
Drink: A dynamic meter or gauge of how drunk your character is feeling. The more blue showing in the bar, the more intoxicated your character is.
Sex: A dynamic meter or gauge of your character’s sexual urge. The more blue showing in the bar, the higher your character’s sex urge is.
Maso: A dynamic meter or gauge of your character’s maso urge. The more blue showing in the bar, the higher your character’s maso urge is.
Sado: A dynamic meter or gauge of your character’s sado urge. The more blue showing in the bar, the higher your character’s sado urge is.
Exhib: A dynamic meter or gauge of your character’s tendancy towards exhibitionism. The more blue showing in the bar, the higher your character’s exhibitionism urge is.
Society: A dynamic indicator of your character’s social standing, and rank.
(c) 2005, Sociolotronics LLC